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<channel>
	<docs>http://backend.userland.com/rss092</docs>
	<title>Rrjeta.net</title>
	<link>http://forum.rrjeta.net//</link>
	<description>Rrjeta Shqiptare e Diskutimeve për Informatikë</description>
	<lastBuildDate>Sat, 05 Jul 2008 20:19:06 GMT</lastBuildDate>
<item>
	<title>Java :: RE: koni ne java</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9598#9598</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=6&quot; target=&quot;_blank&quot;&gt;Arberr&lt;/a&gt;&lt;br /&gt;

Postuar: Sat Jun 07, 2008 3:32 pm (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;kalaja,
&lt;br /&gt;

&lt;br /&gt;
Sa e di une ne nuk jemi forum per me i zgjeth detyrat e fakultetit apo kurseve qe ju i djekni. Mos kerko ndihma te tilla por te lutem ulu para PC-se tende dhe ushtro detyrat qe mesuesi apo profesori ti ka dedikuar ty. Nese ke probleme konkrete ateher je i mireseardhur, te dinhmojme.
&lt;br /&gt;

&lt;br /&gt;
Edhe per ty vlen qe te praktikosh leximn e JAVADOC-it.
&lt;br /&gt;_________________&lt;br /&gt;Interaction Design is to develop products 1-rst that are easy, effective, and enjoyable to use.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: RE: java ndihme !</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9597#9597</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=6&quot; target=&quot;_blank&quot;&gt;Arberr&lt;/a&gt;&lt;br /&gt;

Postuar: Sat Jun 07, 2008 3:20 pm (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Njomza,
&lt;br /&gt;

&lt;br /&gt;
Mnaira,  si duket  eshte pak me i bute se une, por une mendoj keshtu.... Njomza para se me e kopju nje kod nga dikush tjeter, sigurohu bile ne fillim qe din me e lexu ate kod, ne momentin kur ti din me e lexu kodin e kopjuar te falet nje pjese, sepse ke dite me e lexu kodin, por ne kete menyre kerkesa e ndihmes tende se si te impotohen paketat e ndryshme qe nje zhvillues i ka paketuar ateher te lutem referohu ne webfaqen ku e ke kopjuar kete kod.
&lt;br /&gt;

&lt;br /&gt;
Sygjerim,
&lt;br /&gt;

&lt;br /&gt;
Mundohu te mesohesh me rutinat e leximit te JAVADOC-it.
&lt;br /&gt;_________________&lt;br /&gt;Interaction Design is to develop products 1-rst that are easy, effective, and enjoyable to use.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: RE: java ndihme !</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9579#9579</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=130&quot; target=&quot;_blank&quot;&gt;Mnaira&lt;/a&gt;&lt;br /&gt;

Postuar: Tue Jun 03, 2008 11:15 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Disa importe te cilat po i ben nuk jan classa standarde te Java-se. Me siguri ato jane class tjera te shkruara vecmas.
&lt;br /&gt;
Shiko &lt;a href=&quot;http://www.ccl.net/cca/software/SOURCES/JAVA/ncad/unpacked/group.java.shtml&quot; target=&quot;_blank&quot;&gt;ketu&lt;/a&gt;. 
&lt;br /&gt;
Po me duket qe eshte detyra e njejt. 
&lt;br /&gt;
Keshtuqe nese nuk i ki kodet perkatese ather merri prej kesaj faqje the kompajlloj ne PC-ne tende.
&lt;br /&gt;
Nuk jam prej moti ne rrjedha te programimit mirepo provo vendosi gjitha klasat me nje sked (folder), ku e ki edhe klasen Group, dhe pastaj provo aplikacionin Group prap.
&lt;br /&gt;_________________&lt;br /&gt;LIIAMR
&lt;br /&gt;
&lt;a href=&quot;http://geocities.com/headsh0t13/&quot; target=&quot;_blank&quot;&gt;Faqja ime e pavlere&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://arian.mu.googlepages.com/&quot; target=&quot;_blank&quot;&gt;Satirizem&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: java ndihme !</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9578#9578</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1201&quot; target=&quot;_blank&quot;&gt;njomza&lt;/a&gt;&lt;br /&gt;
Titulli: java ndihme !&lt;br /&gt;
Postuar: Tue Jun 03, 2008 5:33 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;kjo eshte nje klase e quajtur &amp;quot;group&amp;quot; 
&lt;br /&gt;
ndersa &lt;center&gt;&lt;div class=&quot;codetop&quot;&gt;Kodi:&lt;/div&gt;&lt;div class=&quot;codemain&quot;&gt;atom;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;term;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;view;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;dlentry;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;dl_atom;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;dl_bond;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;dlforce;&lt;/div&gt;&lt;/center&gt;     jane klase tjera qka duhet te ndryshoj qe te mos me paraqitet gabim te imortet e ketyre klaseve 
&lt;br /&gt;
..spo di eshte puna e paketave  edhe imortimit te tyre ate s po e di.... flm qe mund te me ndihmoni
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
&lt;center&gt;&lt;div class=&quot;codetop&quot;&gt;Kodi:&lt;/div&gt;&lt;div class=&quot;codemain&quot;&gt;import java.awt.*;
&lt;br /&gt;
import java.lang.Math;
&lt;br /&gt;
import java.util.Vector;
&lt;br /&gt;
import atom;
&lt;br /&gt;
import term;
&lt;br /&gt;
import view;
&lt;br /&gt;
import dlentry;
&lt;br /&gt;
import dl_atom;
&lt;br /&gt;
import dl_bond;
&lt;br /&gt;
import dlforce;
&lt;br /&gt;

&lt;br /&gt;
public class group
&lt;br /&gt;
&amp;#123;
&lt;br /&gt;
&amp;nbsp; public static final String rcsid =
&lt;br /&gt;
&amp;nbsp; &amp;quot;$Id&amp;#58; group.java,v 1.39 1997/10/17 14&amp;#58;49&amp;#58;29 wware Exp $&amp;quot;;
&lt;br /&gt;
&amp;nbsp; public Vector atomList;
&lt;br /&gt;
&amp;nbsp; public Vector termList;
&lt;br /&gt;
&amp;nbsp; private boolean needToEnumerateTerms;
&lt;br /&gt;
&amp;nbsp; private boolean showForces = false;
&lt;br /&gt;
&amp;nbsp; private Vector drawingList;
&lt;br /&gt;
&amp;nbsp; public Panel mypanel;
&lt;br /&gt;
&amp;nbsp; public view v;
&lt;br /&gt;
&amp;nbsp; public double forceMultiplier = 100.0;
&lt;br /&gt;

&lt;br /&gt;
&amp;nbsp; public group &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; v = new view &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; empty &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public group &amp;#40;Panel p&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; mypanel = p;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; v = new view &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; empty &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void updateViewSize &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; Rectangle r = mypanel.bounds&amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; v.updateSize &amp;#40;r.width, r.height&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void empty &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atomList = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; termList = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void setShowForces &amp;#40;boolean sf&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; showForces = sf;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public atom selectedAtom &amp;#40;double&amp;#91;&amp;#93; scrPos, boolean picky&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atom a, amin;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; double sqDist, minSqDist = 0;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; amin = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; a = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; double&amp;#91;&amp;#93; atomPos = v.xyzToScreen &amp;#40;a.x&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; double dx = atomPos&amp;#91;0&amp;#93; - scrPos&amp;#91;0&amp;#93;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; double dy = atomPos&amp;#91;1&amp;#93; - scrPos&amp;#91;1&amp;#93;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; sqDist = dx * dx + dy * dy;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if &amp;#40;sqDist &amp;lt; minSqDist || i == 0&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; minSqDist = sqDist;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; amin = a;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; // if we're picky, we need to be right on top of the atom
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;!picky || minSqDist &amp;lt; 0.05 * v.zoomFactor * v.zoomFactor&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return amin;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; else
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return null;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void addAtom &amp;#40;atom a&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atomList.addElement &amp;#40;a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void addAtom &amp;#40;atom a, double&amp;#91;&amp;#93; scrPos&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a.x = v.screenToXyz &amp;#40;scrPos&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atomList.addElement &amp;#40;a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void addAtom &amp;#40;atom a, double x0, double x1, double x2&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a.x&amp;#91;0&amp;#93; = x0;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a.x&amp;#91;1&amp;#93; = x1;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a.x&amp;#91;2&amp;#93; = x2;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atomList.addElement &amp;#40;a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void deleteAtom &amp;#40;atom a&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;atomList.size &amp;#40;&amp;#41; == 0&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; // remove all bonds connected to the atom
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;atom a2 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;if &amp;#40;a2.bonds.contains &amp;#40;a&amp;#41;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; a2.bonds.removeElement &amp;#40;a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; // remove the atom
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atomList.removeElement &amp;#40;a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void addBond &amp;#40;atom a1, atom a2&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;a1 == null || a2 == null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;a1.bonds.contains &amp;#40;a2&amp;#41;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a1.bonds.addElement &amp;#40;a2&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a2.bonds.addElement &amp;#40;a1&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a1.rehybridize &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a2.rehybridize &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void addBond &amp;#40;int a1, int a2&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atom at1 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;a1&amp;#41;,
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; at2 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;a2&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; addBond &amp;#40;at1, at2&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void deleteBond &amp;#40;atom a1, atom a2&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;!a1.bonds.contains &amp;#40;a2&amp;#41;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = true;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a1.bonds.removeElement &amp;#40;a2&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a2.bonds.removeElement &amp;#40;a1&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a1.rehybridize &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; a2.rehybridize &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void centerAtoms &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i, j;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atom a;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; double&amp;#91;&amp;#93; x = &amp;#123; 0, 0, 0 &amp;#125;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; a = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; for &amp;#40;j = 0; j &amp;lt; 3; j++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; x&amp;#91;j&amp;#93; += a.x&amp;#91;j&amp;#93;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;j = 0; j &amp;lt; 3; j++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; x&amp;#91;j&amp;#93; /= atomList.size &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; a = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; for &amp;#40;j = 0; j &amp;lt; 3; j++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; a.x&amp;#91;j&amp;#93; -= x&amp;#91;j&amp;#93;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void drawLineToAtom &amp;#40;atom a, double x, double y&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_atom dummy = new dl_atom &amp;#40;a, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dummy.drawLineToAtom &amp;#40;a, x, y, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void bubblePaint &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; Vector dlist = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_atom dla = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;dla = new dl_atom &amp;#40;&amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;dlist.addElement &amp;#40;dla&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;dla != null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; dla.quickpaint &amp;#40;dlist, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void wireframePaint &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i, j;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; Vector dlist = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_atom dla = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_bond dlb = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;atom a = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;if &amp;#40;a.sigmaBonds &amp;#40;&amp;#41; == 0&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; dla = new dl_atom &amp;#40;a, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; dlist.addElement &amp;#40;dla&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;atom a1 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;for &amp;#40;j = 0; j &amp;lt;a1&amp;gt; i&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;dlb = new dl_bond &amp;#40;a1, a2, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;dlist.addElement &amp;#40;dlb&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;dla != null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; dla.quickpaint &amp;#40;dlist, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; else if &amp;#40;dlb != null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; dlb.quickpaint &amp;#40;dlist, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void paint &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i, j;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_atom dla = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; dl_bond dlb = null;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; Vector dlist = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;showForces&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; computeForces &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;dla = new dl_atom &amp;#40;&amp;#40;atom&amp;#41; atomList.elementAt&amp;#40;i&amp;#41;, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;dlist.addElement &amp;#40;dla&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;atom a1 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;for &amp;#40;j = i + 1; j &amp;lt; atomList.size &amp;#40;&amp;#41;; j++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; atom a2 = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;j&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; if &amp;#40;a1.bonds.contains &amp;#40;a2&amp;#41;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;dlb = new dl_bond &amp;#40;a1, a2, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;dlist.addElement &amp;#40;dlb&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;if &amp;#40;showForces&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; dlforce dlf = new dlforce &amp;#40;a1.x, a1.f, v&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; dlf.setForceMultiplier &amp;#40;forceMultiplier&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; dlist.addElement &amp;#40;dlf&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;dla != null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; dla.paint &amp;#40;dlist, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; else if &amp;#40;dlb != null&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; dlb.paint &amp;#40;dlist, mypanel.getGraphics &amp;#40;&amp;#41;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; private void enumerateTerms &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i, j, k;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if &amp;#40;!needToEnumerateTerms&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; return;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; needToEnumerateTerms = false;
&lt;br /&gt;

&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#40;&amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;&amp;#41;.rehybridize &amp;#40;&amp;#41;;
&lt;br /&gt;

&lt;br /&gt;
&amp;nbsp; &amp;nbsp; termList = new Vector &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; atom a = new carbon &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; term t;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t = new lterm &amp;#40;a, a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t.enumerate &amp;#40;atomList, termList&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t = new aterm &amp;#40;a, a, a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t.enumerate &amp;#40;atomList, termList&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t = new tterm &amp;#40;a, a, a, a&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t.enumerate &amp;#40;atomList, termList&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t = new lrterm &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; t.enumerate &amp;#40;atomList, termList&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void computeForces &amp;#40;&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; enumerateTerms &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#40;&amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;&amp;#41;.zeroForce &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; termList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#40;&amp;#40;term&amp;#41; termList.elementAt &amp;#40;i&amp;#41;&amp;#41;.computeForces &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; public void energyMinimizeStep &amp;#40;double stepsize&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; int i;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; computeForces &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; for &amp;#40;i = 0; i &amp;lt; atomList.size &amp;#40;&amp;#41;; i++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;int j;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;double flensq, m;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;atom a = &amp;#40;atom&amp;#41; atomList.elementAt &amp;#40;i&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;for &amp;#40;j = 0, flensq = 0.0; j &amp;lt;3&amp;gt; 0.0&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#123;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; m = stepsize / Math.sqrt &amp;#40;flensq&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; for &amp;#40;j = 0; j &amp;lt; 3; j++&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; a.x&amp;#91;j&amp;#93; += m * a.f&amp;#91;j&amp;#93;;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; centerAtoms &amp;#40;&amp;#41;;
&lt;br /&gt;
&amp;nbsp; &amp;#125;
&lt;br /&gt;
&amp;#125;&lt;/div&gt;&lt;/center&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: koni ne java</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9576#9576</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1079&quot; target=&quot;_blank&quot;&gt;kalaja&lt;/a&gt;&lt;br /&gt;
Titulli: koni ne java&lt;br /&gt;
Postuar: Tue Jun 03, 2008 4:42 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;e kom ciket detyre ne java  a munet dikush me me me ndihmu se spo mundem me bo 
&lt;br /&gt;

&lt;br /&gt;
Display two cones with their vertices pointing to each other 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
nqofte se smuni me me ndihmu a muni me ma tregu kuptimin e detyres se cka po lypet saktesisht  ok shpresoj t'me ndihmoni
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: ndihme n'kod n'java</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9521#9521</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1201&quot; target=&quot;_blank&quot;&gt;njomza&lt;/a&gt;&lt;br /&gt;
Titulli: ndihme n'kod n'java&lt;br /&gt;
Postuar: Fri May 16, 2008 8:35 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;tunggg.....nuk po mund ta 
&lt;br /&gt;
 beje  kodin per kete aplikacion ne java per  qfardo ndonje
&lt;br /&gt;
 molekule kimike 3d psh si (http://www.biotopics.co.uk/JmolApplet/glucosejdisplay.html) 
&lt;br /&gt;

&lt;br /&gt;
un po  di ta bej duke importuar molekulen  si image dhe pastaj me mous ta levizz..por me nevoitet qe
&lt;br /&gt;
 ta marr nje molekule  psh molekulen e ujit dhe ma mous te intervenoj qe ta shoh ne pamje  3d(qe ta  leviz ...ti shoh pozitat e ndryshme ) 
&lt;br /&gt;
shpresoj qe isha e qaret...faleminderit per mirekuptim e pres pergjigje:)
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: RE: Problem me editor</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9479#9479</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1190&quot; target=&quot;_blank&quot;&gt;ZoneX&lt;/a&gt;&lt;br /&gt;

Postuar: Tue Apr 29, 2008 4:27 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;shume shume shume flm Mnair se kryta pune u dasht me io lexu krejt qato po masi kryta pune ja ka vlejt edhe njeher shume flm
&lt;br /&gt;_________________&lt;br /&gt;ALL-LLAH is only one&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: RE: Problem me editor</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9476#9476</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=130&quot; target=&quot;_blank&quot;&gt;Mnaira&lt;/a&gt;&lt;br /&gt;

Postuar: Mon Apr 28, 2008 11:32 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Sipas asaj qe lexova ne internet, ti qenke tu e perdor JCreator?
&lt;br /&gt;
Shiko &lt;a href=&quot;http://www.jcreator.com/forums/index.php?showtopic=568&quot; target=&quot;_blank&quot;&gt;ketu&lt;/a&gt;, pastaj
&lt;br /&gt;
shiko &lt;a href=&quot;http://www.jcreator.com/forums/lofiversion/index.php/t323.html&quot; target=&quot;_blank&quot;&gt;ketu&lt;/a&gt;
&lt;br /&gt;_________________&lt;br /&gt;LIIAMR
&lt;br /&gt;
&lt;a href=&quot;http://geocities.com/headsh0t13/&quot; target=&quot;_blank&quot;&gt;Faqja ime e pavlere&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://arian.mu.googlepages.com/&quot; target=&quot;_blank&quot;&gt;Satirizem&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: Problem me editor</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9475#9475</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1190&quot; target=&quot;_blank&quot;&gt;ZoneX&lt;/a&gt;&lt;br /&gt;
Titulli: Problem me editor&lt;br /&gt;
Postuar: Mon Apr 28, 2008 8:43 am (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Pershendetje
&lt;br /&gt;

&lt;br /&gt;
Kur pe kompajloj ni FILE po ma qet qeta
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
&lt;center&gt;&lt;div class=&quot;codetop&quot;&gt;Kodi:&lt;/div&gt;&lt;div class=&quot;codemain&quot;&gt;Error &amp;#58; Invalid path, \bin\javac.exe -classpath D&amp;#58;\JAVA\Ushtrime -d D&amp;#58;\JAVA\Ushtrime D&amp;#58;\JAVA\Ushtrime\Kod.java 
&lt;br /&gt;

&lt;br /&gt;
Process completed.&lt;/div&gt;&lt;/center&gt;
&lt;br /&gt;_________________&lt;br /&gt;ALL-LLAH is only one&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Java :: RE: Java kod</title>
	<link>http://forum.rrjeta.net/viewtopic.php?p=9456#9456</link>
	<description>Autori: &lt;a href=&quot;http://forum.rrjeta.net//profile.php?mode=viewprofile&amp;u=1190&quot; target=&quot;_blank&quot;&gt;ZoneX&lt;/a&gt;&lt;br /&gt;

Postuar: Wed Apr 23, 2008 4:50 pm (GMT -5)&lt;br /&gt;
Tema Përgjigjet: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Flaky shume shume flm ta di per nder
&lt;br /&gt;_________________&lt;br /&gt;ALL-LLAH is only one&lt;/span&gt;&lt;br /&gt;
</description>
</item>
</channel>
</rss>



